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In
addition to modifying or adjusting images with Selections
, Filters , Layers , using Blend
Mode s , and using Painting and
Drawing Tools, Photoshop also
allows you to adjust a wide variety of color properties,
such as tone, saturation, balance, and contrast.
Controls for adjusting these image qualities are
located under Image/Adjust. Adjustment controls
include Levels , Auto-Levels, Auto-Contrast
, Curves , Color Balance , Brightness
/Contrast, Hue /Saturation, Desaturate
, Replace Color, Selective Color, Channel Mixer
, Invert , Equalize, Threshold, Posterize,
and Variations. Before using these
controls however, you should examine the image’s
Histogram.

Histogram
The Histogram represents the pixels of
an image in graph form. It charts how many
pixels an image contains and their distribution
in terms of dark tones to bright tones. Dark
tones are charted to the left and bright to the
right. Dark tone areas are referred to as
Shadows. The area in between dark and
bright tones is referred to as Midtones.
Bright tone areas are referred to as Highlights.
View the Histogram by selecting Image/Histogram.

Histogram
for “priests.psd”
By
examining the Histogram of an image, you
can instantly see the Tonal balance of the image
and use that information as a basis for your adjustments.
Channel
Select from Luminosity, Red, Green, or
Blue when working with RGB images.
Luminosity is a composite of the Red,
Green, and Blue Channels.
Mean,
Std Dev, Median, Pixels
The values listed in the left hand column of
the Histogram display the average brightness
value of the image (Mean), the range of variance
from the mean (Std Dev), the middle brightness value
(Median), and the number of pixels used to calculate
these numbers. If you’re viewing a Histogram
for the entire image, all the pixels are used.
If you’re viewing a Histogram for a selection,
the numbers of pixels within the selection are used.
Level,
Count, Percentile, Cache Level
{Click} and drag to highlight particular
areas of the Histogram to get values for
Level (the selected area’s brightness level),
Count (the number of pixels in the selected
area), and Percentile (the percentage of
pixels within the selected tonal range.) Cache
Level is set in File/Preferences /Memory
& Image Cache. If Use Cache for Histograms
is checked, the Histogram is based
on the Cache version of the image.
For absolute accuracy uncheck Use Cache for
Histograms to force Photoshop to use
the real image data. This is less of a concern
for web development because you’re working on a
low resolution (in terms of density as in 72 ppi)
image, which matches the resolution of the Cache
version. However, if you are working on higher
density images the accuracy of the Histogram
is affected.
Using
Levels
Open the buddha.psd image from
the chapter006 folder and examine
it visually. You’ll notice that the image
lacks contrast. The whites aren’t particularly
white and the blacks aren’t particularly black.
As a result, the statue doesn’t stand out from the
background in terms of color brilliance, only in
terms of shape and different, but subdued colors.
We can use Levels to enhance the look
of the statue and make it really stand out.
Select Image/Adjust/Levels.
Levels
dialog box
TheLevels
dialog box contains a Histogram and
controls for Channel, Input Levels, Input Level
Sliders, Output Levels, Output Level Sliders, Shadows,
Midtones, and Highlights Eyedroppers,
a Preview option, and options to Load
and Save Levels as well as designate
Auto Levels .
Channel
Select from the composite RGB to modify
all channels simultaneously or select Red, Green,
or Blue and modify channels on an individual
basis.
Input
Levels /Input Levels Sliders
Input Levels display the
range from the Black Point (Shadows)
to the White Point, and the Mid Point
in between. By default, the range is 256 possible
values, from 0 to 255 with the Mid Point
being precisely in between. By adjusting these
Levels, you can increase or decrease each
of the three primary tonal properties, Shadows,
Midtones, and Highlights. The
Histogram for the statue image reveals that
very few pixels are actually pure white. {Click}
and drag the White Point Slider to the left
until you reach a value of 220. The white
areas at the base of the statue become more brilliant.
The image is no longer muddy and the statue stands
out from the background. We could have done
the same thing for the Shadows if the image
had a deficiency in pure black pixels.
Output
Levels /Output Levels Sliders
Reduce the tonal range (at default 0 to 255)
by adjusting the Output Levels either
by input or using the sliders.
Levels
Eyedropper Tools
Use the Shadows, Midtones, and
Highlights Eyedroppers to designate
pure black, pure medium, and pure white manually
by selecting the appropriate Eyedropper and
{Clicking} on a point within the image.
If you select the Midtones Eyedropper
and {Click} on the gray base of the lamp
in the bottom left of the photograph the Histogram
changes to reflect your selection and the color
of the image changes as well. In this case,
the Blue Channel becomes dominant in the
composite. The Eyedroppers are generally
more useful when changing the tone of grayscale
images.
Preview
Check Preview to see the affect of your
modifications in real-time.
Auto
Levels
Selecting Image/Adjust/Auto Levels causes
Photoshop to automatically adjust the tones
in the image.
Auto
Contrast
Select Auto Contrast to automatically
increase the contrast of colors in an image.
Colors increase in saturation and edges sharpen.
Curves
Use Curves for greater control
when adjusting image tone. Curves are
very similar to Levels in that you
adjust the Shadows (Black Point), Midtones
(Medium Point), and Highlights (White Point),
except you do so with a curve to which you can add
points too for increased accuracy. You manipulate
the Curve by {Clicking} and dragging
on a point. You add points to the Curve
by {Clicking} and dragging on the Curve
where there isn’t a point or by {Single Clicking}
on the Curve where there isn’t a point.
Controls for Curves include Channel, Input
Values Bar and Field, Output Values
Bar and Field, Edit Curve Button ,
Custom Curve Button, Black Point, Mid Point,
and White Point Eyedroppers, Auto,
Smooth, options to Save and Load
Curve settings, the Curve Window and
the Curve itself. The Controls common
to the Levels adjustment work precisely the
same in Curves.
Curves
dialog box
Adjusting
Tones with Curves
Open the buddha image again and
select Image/Adjust/Curves . The Curve
is in a straight line, at 45 degrees, indicating
it has not yet been manipulated. The point
at the bottom left of the Curve represents
the current Black Point while the point at
the top right represents the White Point.
There is no point in the middle of the Curve
by default because you can add points all along
the Curve and {Click} and drag them
for very accurate and precise control. However,
by {Clicking} the center of the Curve
you can add a Midtone Point.
{Click}
the center of the Curve to add a Midtone
Point. Next {Click}, hold, and
drag the Midtone Point up and down the Curve,
trying to keep the Curve as straight as possible.
By doing this you are mirroring Levels controls
where you {Click} and drag the Point
sliders back and forth. The distance between
the sliders or Points changes the tone of
the image. With Curves , you have increased
control because you can add multiple points between
the Black, Mid, and White Points.
{Click} twice at different locations on the
Curve between the Midtone Point and
the Black Point to add two more points.
Now {Click} and drag these points back and
forth and watch what happens to the buddha
image. By {Clicking} and dragging the
points to add variance to the Curve more
drastic tonal changes occur. It takes practice
to get used to using Curves to adjust tone
but as you can see it is a much more powerful option
than using Levels.
Points
Added to the Curve in the Curves dialog
box
Custom
Curve Button
In addition to using the default Curve,
Photoshop permits you to draw your own Curve
in the Curve Window. Simply {Click}
the Custom Curve Button and
{Click} and drag inside the Curve
Window to create your Curve. Adjust
the Curve as you would normally by {Clicking}
Edit Curve Button.
Color
Balance
Adjust the Color Balance of an
image, Layer , or Selection with the Color
Balance controls. Controls include Color
Balance fields and sliders for Cyan to Red,
Magenta to Green, and Yellow to Blue, Tone
Balance (Shadows, Midtones, and Highlights), Preserve
Luminosity, and Preview. Open the
toys file from the chapter006
folder and convert it to RGB Mode to
explore Color Balance.
Color
Balance dialog box
Color
Balance Fields and Sliders
Use the Cyan to Red, Magenta to Green,
and Yellow to Blue fields and sliders to
adjust color values. As you experiment with
them, notice how the color changes in the image.
To isolate particular tones within the image use
the Tone Balance controls.
Tone
Balance
Check Shadows, Midtones, or Highlights
to isolate Color Balance changes you
to those particular tones of the image.
Preserve
Luminosity
Check Preserve Luminosity so that Color
Balance changes affect only the color
of the pixels and not the brightness.
Brightness
/Contrast
Use the Brightness and Contrast
sliders to increase or decrease the brightness
and contrast of an image, Layer , or selection.
Try increasing Contrast to maximum and see
what happens to toys.
Brightness
/Contrast dialog box
Hue
/Saturation
Use the Hue /Saturation Controls
to increase and decrease the Hue, Saturation,
and Lightness of an image, Layer ,
or selection. From Edit select Master
to adjust all the colors or select from a list of
color ranges that include Reds, Yellows, Greens,
Cyans, Blues, Magentas. When you select
a color range, you can adjust the range using the
sliders in between the color bars at the bottom
of the Hue/Saturation dialog box and by using
the Eyedropper tools. Experiment with
toys. {Clicking} Colorize
causes the image, Layer, or selection to
take on a duotone effect, where the image is tinted
by one dominant color.
Hue
Saturation dialog box
Desaturate
Selecting Desaturate removes the color
from an image. The image will appear to be
in Grayscale Mode but
remains in RGB.
Replace
Color
Select Replace Color to change the Hue
, Saturation, and Lightness of a particular
color or particular range of colors. The Replace
Color controls are similar to selecting by Color
Range , including Fuzziness, Eyedroppers
to select one color, select additional colors, or
deselect colors, a Preview checkbox, and
the ability to choose either Selection or
Image in the Image Box. In addition,
the Replace Color controls include Hue,
Saturation, and Brightness sliders
and fields, and the Sample Box that indicates
the currently selected color or base color for the
currently selected range.
Replace
Color dialog box
Make
sure you have toys open. Select
Image/Adjust/Replace Color. Make sure Selection
is selected for the Image Box and use the
Eyedropper to {Click} the blue gown
on one of the toys. Adjust Fuzziness
to 200 so that most of the content, other than the
gowns, in the image are black. You’ll notice
that the blue area in the background of the photograph
remains in the Image Box because the blue
matches that of the gowns. Now experiment
with the Hue , Saturation, and Lightness
controls to modify the color of the toys
Selective
Color
Use Selective Color to adjust CMYK values
for images destined for print. Because you
don’t use CMYK mode for the Internet you won’t have
much use for this control. However, feel free
to experiment with it. Like other controls,
you can isolate a color range and use sliders to
modify them.
Channel
Mixer
Use the Channel Mixer to adjust
the balance of each individual color channel in
the image. Select the desired Color Channel
with the Output Channel drop-down list.
You’ll notice that sliders for the Source Channels
default to a value of zero, except for the currently
selected Color Channel, which defaults to
a value of 100%. Use the sliders to increase
and decrease the percentage values of each Channel
to change the tone of the image. Use the Constant
slider to add or subtract black or white to the
mix.
Channel
Mixerdialog box
Gradient
Map
Use the Gradient Map dialog box to map
either a custom or preset gradient to the grayscale
values of an image. The effect is somewhat
like that of a Duotone used in print but without
the need of converting the image over to a Duotone.
The default gradient consists of the current Foreground
and Background Color , with the foreground
mapped to black and the background mapped to white.
{Click} on the black triangle to the right
of the Gradient Used for Grayscale Mapping
preview to select alternate gradients or {Double
Click} on the gradient preview itself to edit
and create custom gradients. Editing
Gradients used as a Gradient Map is
no different than editing those used as a fill so
navigating your way through the options should pose
no problem. Check the Dither checkbox
if you’re going to publish your graphic as an indexed
image and need to reduce the banding of the gradient
in your. Check the Reverse checkbox
to flip the colors from right to left.
Gradient
Map dialog box
Three
Color Gradient mapped to an image
Invert
Use Invert to reverse the colors
of the current image, Layer , or selection.
In effect, you make a photographic negative of your
image.
Equalize
Use Equalize to make Photoshop designate
the lightest pixel and the darkest value as absolute
black and white and then adjust the pixels between
evenly or equally.
Threshold
Use Threshold on the current image, Layer
, or selection to convert all pixels to either black
or white. Adjust the Threshold Level
by enter a new value or using the slider.
Increasing the value adds more black and decreasing
the value adds more white. The range is from
0 to 255.
Posterize
Use Posterize on the current image, Layer
, or selection to reduce the amount of colors, and
therefore tone. For instance, if you enter
a value of 5, the image is reduced to five of the
most dominant colors.
Variations
Use Variations to view multiple results
of tonal changes for the current image, Layer
, or selection. The Variations dialog
box consists of 12 Thumbnails divided
into three areas. At the top is the image
in its Original form beside which is the image as
it appears with modifications. To isolate
tones and saturation control check Shadows,
Midtones, Highlights, or Saturation.
Check Show Clipping when adjusting Saturation
to ensure you do not over saturate a particular
color. Use the Fine and Coarse
slider to adjust the amount of each change.
Affect
changes by {Clicking} on the Thumbnails
in the Color or Brightness areas.
The Color Area consists of Thumbnails
to add more Green, Yellow, Cyan, Red,
Blue, and Magenta. Continue {Clicking}
on the Thumbnails to add color. Lighten
or darken the image by {Clicking} on the
Lighter or Darker Thumbnails
in the Brightness area. {Click}
OK to affect changes.
Adjustment
and Fill Layers
Photoshop features a powerful Adjustment
Layer you can use within the Layers
Palette to affect tonal changes
to all the Layers that lie beneath the Adjustment
Layer. To create an Adjustment
Layer select the Layer that you want
to affect and {Click} on the New Fill
or Adjustment Layer button at
the bottom of the Layers Palette.
A drop down menu will appear that allows you to
choose a Layer Type. For
Fills select either Solid, Patter
or Gradient and for Adjustments select
either Levels , Curves , Brightness
/Contrast , Color Balance , Hue
/Saturation, Selective Color, Channel
Mixer , Gradient Map, Invert , Threshold,
or Posterize.
Adjustment
Layer Options
An
Adjustment Layer is created
with the name of your selected Adjustment
and the applicable dialog box appears. Make
changes as you would normally. To modify your
adjustments {Double-Click} on the Adjustment
Layer.
Adjustment
Layer Added
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