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There
are two digital image types: bitmaps and vectors.
Bitmap images are the most common type of image
file outside the professional print world.
Bitmap files map out or plot the image on a pixel-by-pixel
basis. Computer displays are made up of a
collection of individual points or dots, called
pixels, organized in columns and rows (similar to
a table or a grid) where each cell represents each
pixel in the image. The bitmap image file
basically plots each pixel, such as pixel 300 wide
by 250 high is red. Pixel 301 wide by 250
high is also red. Pixel 302 wide by 250 high
is yellow and so on. Because bandwidth is
a major concern when developing web sites, keeping
the size of images to a minimum is very important.
The main benefit of bitmap images is photographic
color, tone, and texture is accurately produced.
If
you were to plot a bitmap on a grid, each pixel
is detailed. Essentially, this is what your
computer does when it displays bitmaps.

Vector
images do not plot images on a pixel-by-pixel basis.
Instead, vector files contain a description of the
image expressed mathematically. Essentially,
the file tells the computer about the image and
the computer draws it. For instance, the image
of a circle in vector format, written in plain English,
might look something like this:
-
Circle
(200px)
-
Fill
Color: Gradient
-
Gradient
Type: Radial
-
Colors:
White, Black
-
Line
Color: None
One
of the benefits of vector images is file size, particularly
relative to the file size of bitmap images.
The same circle as a bitmap file, at a resolution
of 320x200, might look something like this in English:
Row
1
Row
2
-
Pixel
1x2 is white
-
Pixel
2x2 is white, etc.
Describing
the circle (and the color surrounding it) on a pixel-by-pixel
basis is a much more lengthy process than telling
the computer to draw the circle itself.
Another
major benefit of vector graphics is scalability.
Because the computer effectively draws the image
for us, vector graphics are also scalable; meaning
the size of the image can be increased or decreased
without degradation. Because the file is an
equation, placing different numbers into the equation
results in the computer rendering the image correctly,
but if you only modify the scale , the file size
remains the same.
Scaling
vectors results in perfectly rendered images.
The image on the left is the ball in its original
size. The image on the right is the same ball
with an increase in scale . The file size
is the same.
Bitmaps
can be scaled, but an increase in scale degrades
the image because the computer does not have enough
information to create the new image. The computer
merely takes the existing pixel information and
translates one pixel into multiple pixels.
For example, if we scale a 45x45 image to 90x90,
each individual pixel in the image in its original
state becomes four (4) pixels in its scaled state.
This results in jagged edges that appear fuzzy on
screen.

Doubling the size of the bitmap causes the computer
to replace each original pixel with four.
As a result, the image becomes fuzzy or jagged.
The file size also increases.
Unfortunately,
vector images, because they describe images in terms
of shapes, lines, curves, points, colors, length,
etc., do not accurately reproduce photographic images.
In general, bitmaps are suitable for photographic
images, and vectors for illustrations.

The
bitmap image does a much better job with photographic
images then the vector image, which tends to use
patterns of solid colors resembling traditional
illustrations.
The
core image technology in Photoshop is bitmap
based, but with version 6, Photoshop does use vectors
for a variety of editing tasks.
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