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ImageReady’s
environment or workspace should be immediately familiar
to you because there are many similarities to Photoshop
. The first thing you’ll notice is the Image
Window contains Save for Web controls
in the form of Original, Optimized, 2-Up,
and 4-Up Tabs. Because ImageReady is
dedicated exclusively to web output, you can think
of ImageReady as always being in Save for Web
mode. Though of course, you can still save
native Photoshop files.

There
are also some changes to the Palettes.
Instead of a Navigation Palette, we
have an Optimize Palette where we set
our Compression settings. We
also have a Rollover, Animation ,
Image Map, and Slice Palette.
Furthermore, subtle changes in other Photoshop ’s
traditional Palettes also exist.
Finally,
the Toolbox also has new additions
and changes. We have the Image Map
Tools and various toggles to turn the visibility
of web content on and off. One Tool
that ImageReady and Photoshop share that we
haven’t mentioned yet is the Slice Tool
. It operates identically in both programs
so we’ll explore its features as we work with ImageReady
and you can apply this knowledge to future use of
Photoshop.
ImageReady’s
custom Tools and Palettes are covered
in depth as we continue building typical web graphics.
Presently we need to create an animated banner.
In addition to the current set of ImageReady Tools
and Palettes, we also need the Animation
Palette . Select Window/Show
Animation to open the Animation Palette
if it is not open.
The
Animation Palette
The Animation Palette contains
Tabs for Animation, Slice, Image
Map, and Rollover (Slice, Image
Map, and Rollover are covered later),
a Frame Thumbnail, Looping control,
Frame controls (First Frame, Previous
Frame, Stop, Play, Next Frame), and controls
to Tween, Add, Duplicate and
Remove frames.

Frame
Thumbnails
Each Frame Thumbnail consists of a frame
marker which indicates the frame number, a graphical
representation of the image data contained in the
frame, and the duration of the frame which you change
by {Clicking} on the arrow beside the duration
and selecting the desired duration (in seconds).
To change the order of frames simply {Click},
hold, and drag the frame to the new location.
To add frames {Click} the Duplicate
Frame button. A new frame is
created with the image data contents of the previous
frame inside. To delete a frame, select it
and {Click} the Trashcan icon.
To control whether the animation plays once, loops
continuously, or loops a set amount of times select
from the Loop drop-down menu.
Frame
Controls
Use the Frame controls to play and stop
the animation, go to the next or previous frames,
and go to the first frame.
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