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Traditional
animation involves a series of still images, usually
painted or sketched, displayed in rapid sequence.
Because the receptors in our retina require recovery
time, we are unable to distinguish each individual
image in the sequence. In effect, as the
previous image is replaced by a new image the previous
image is still “burned” on our retinas. Each
image is blurred into the other, creating the illusion
of motion. This is called Persistence of Vision. If
we didn’t experience retinal lag, we’d be able to
distinguish each individual frame, destroying the
illusion of motion.
With film, each image is called a frame. As
a result, the rate at which each frame is displayed
is measured in frames per second (fps). The movies
you see at a theater display 24 frames per second.
Videotapes and television display 30 frames per second.
Film and video have fixed frame rates. With
Fireworks, you can set the frame rate. Higher
frame rates result in smoother animation, but also
require more processing power.
Key Frames and In-between Frames Animation is
a laborious task. An animated movie, playing
at 24 fps, at a total duration of 90 minutes, requires
129600 individual frames to be drawn and painted.
Each of these frames, at least before the advent of
computer animation, must be drawn by hand. To
facilitate production, there are Key Frame animators
and In-between Frame animators.
Key Frames
Key Frames are frames that act as reference points,
usually illustrating a major event in time.
For example, if you were to create an animation of
a runner practicing a 100-meter dash, you could have
the following Key Frames:
Key Frame 1: Runner Stretching
Key Frame 2: Runner crouched in the blocks
Key Frame 3: Runner at full stride
Key Frame 4: Runner crossing the line
The Key Frame artist (or a team of Key Frame
artists) is responsible for drawing each Key Frame.
If this entire sequence is to last for 15 seconds
(at a frame rate of 24fps), we’ll obviously need more
than four frames to animate it (360 frames in total).
This is where the In-between Frame artists come
in. A storyboard is received which diagrams
the major events in the animation. Storyboards
are also used for live action films and for design
planning in general.
In-between Frames
The In-between artists are responsible for drawing
the frames in between the Key Frames. For example,
by examining the Runner standing straight, and then
crouched in the blocks, the In-between artists know
they have to draw the transition from a standing position
to a crouching position. As a result, this process
is called In-betweening, and in Fireworks is referred
to as Tweening. Fortunately, in some cases,
you act as the Key Frame artist while Fireworks
acts as the In-between artist.
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