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You
can completely sidestep both the Frame and Behavior Panel
if you create your Buttons as New Symbols. Select
"Insert/Button" from the Menu or create a New
Symbol by way of the Library Panel. Creating
a New Symbol will cause the Symbol Properties dialog
box to appear. This time, instead of making a New
Symbol, you want to create a New Button. {Click}
on the "Button" radio button to change the type of
symbol you are creating.

(Figure 13.13)
A
Button Editing Window should appear on your screen.

(Figure 13.14)
You
can create and edit content in this window in the
same way that you would in any other Document Window.
The major difference between this Window and others
can be found in the five tabs across its top.

(Figure13.15)
The
first four tabs correspond to frames in your Frames
Panel. The Up Tab is the equivalent of Frame 1,
the Over Tab is the equivalent of Frame 2 and so on.
There
is an example of a button in the folder for unit 13. The
file is called "buttonexample.png" and MUST be imported
into the Library of a document. Create a
new document and add 4 frames so you can see the all
of the button states. Select "Edit Symbol" from the
Library’s Pop Out Menu and the Button Editing
Window will appear with the example file in it.

(Figure 13.16)
The
example’s Up state
{Click}
on the Over Tab to see the content of that frame. Other
than the fact that the graphic is yellow it is exactly
the same in appearance and position as the one used
for the button’s Up State. It is very easy to create
separate button states based on one graphic using
the Button Editing Window. In the bottom right
hand corner of the window you will see a "Copy Up
Graphic" button.

(Figure 13.17)
{Clicking}
on this button will paste the previous state’s graphic
into the current state. The graphic can then be edited
in any way you wish. This is much easier than
cutting, pasting and repositioning graphics.
The "Copy Up Graphic" Button does it all for
you.
{Click}
on the "Down" tab and use the "Copy Up Graphic" button
to use the Over state as the basis for your new state. Make
the background color of the rectangle red and change
the color of the text and the outline to white. If
you wanted to change the text of the button you could
check the Onion Skinning checkbox and use it to position
your text.
If
you {Click}on the Active Area Tab, Fireworks
will create a Slice Object for your button.The created
Slice Object will match the size of the largest graphic
you are using for your button states.
You
can also add links to your buttons while editing the
Active Area. {Click}on the "Link Wizard" button
at the bottom right hand corner of the Button Editing
Window.

(Figure 13.18)
The
Link Wizard dialog box will appear.

(Figure 13.19)
The
options in this panel should be familiar to you. They
are exactly the same as the ones you use to link a
Hotspot. Create a link for your button and {Click}
"OK".
Our
button should now have an Up State, an Over State,
a Down State, and a link. Close the Button Editing
Window to finish editing the button. Now all
you need to do is drag and drop the button into a
document and it will already have a Slice Object over
it and it’s multiple states will appear in the Frames
Panel. If you need to use the button in other documents
you can export it from the current document and import
it into the their Symbol Library.
Creating
Buttons as Library Symbols is much easier
than going through the process of creating them with
the Behaviors Panel. You can create, edit, link, and
export your buttons in half the time it would take
using any other method.
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